Cleric

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    Phyllis and Ami can become Cleric. One of the best classes for new players.

    Cleric is one of the six main classes in game Tales of Pirates Online. Phyllis and Ami can become Cleric. Cleric deals mostly magic damage from skills at medium range. It can both strengthen, heal and revive allied characters and remove negative effects from them, as well as deal damage while having good survivability. Can be support or support/damage dealer. One of the best classes for new players.

    Pros and cons of Cleric

    Pros:

    + From the very start, good at leveling and farming (due to AoE damage to monsters), in pk and when killing bosses, even without strong equipment.

    + By increasing only one stat (spirit), Cleric increases both damage and survivability (with the "Energy Shield" skill turned on, the damage reduces not HP, but SP), and the power of healing allies.

    + It is the best buffer, especially for classes with physical damage.

    Cons:

    - Although survivable at the expense of mana, it still requires increased defense and physical resistance.

    - When sealed by an enemy sharpshooter or seal master, it becomes completely useless for a while due to the inability to use skills.

    How to become Cleric

    At level 10, the player needs to complete the 1st class promotion quest of Herbalist. The quest is taken from NPC Newbie Guide - Senna in Argent (2224,2786). Upon reaching level 40, player need to complete the 2nd class promotion quest, which is taken from the NPC High Priest - Gannon in Shaitan (2194,2731). The recommended places for leveling can be found on the page Character leveling.

    What stats and skills to learn and level up

    Main stat of cleric, which player need to increase to the maximum (100) is spirit. Additional stat: constitution. If you need to reset stat points, you can purchase stat reset potions in item mall for IMPs or for gold from NPC Baby in Argent (2202,2776).

    Recommended order of skill leveling:

    • Heal - 1
    • Spiritual bolt (+ Magic Source) - 10
    • Vigor - 4
    • Divine Grace - 10
    • Energy Shield - 10
    • Condemnation - 1
    • Recover - 1
    • Revival - 1
    • True Sight - 1
    • Magic amplification - 10
    • Tornado Swirl - 1
    • Angelic Shield - 1

    If you need to reset your skills, you can purchase the Book for Regaining Ability in item mall for IMPs in section "Character".

    Equipment of Cleric

    Main equipment

    Up to level 45, a seal master can use equipment from a newbie chest. After that, you should look for equipment at level 45+, which drops out of equipment summon scrolls. In equipment, you should pay attention to the presence of bonuses, first of all, to the spirit, and secondly to the constitution, max SP, SP recovery and defense. Universal equipment is from dusty chests (Lv 60) and Lv 55 unseals. More details can be found on the Equipment page. For Phyllis, Hat (+5 defense) can be bought from NPC Weird Hat Seller in Argent (2241,2771). Hats for Ami drop out of Equipment Summon Scrolls.

    Additional equipment

    • The most suitable fairy pet for cleric is 1st or 2nd gen pet with spr.
    • The most suitable stat for hand pet is +3% spirit.
    • Any mount.
    • Rings. Choosing from the regular rings, the most suitable for cleric will be rings that give a bonus to the defense. Of the unique rings, the most suitable are Rings with gem of Spirit.
    • Necklaces. Choosing from the regular necklaces, the most suitable for cleric will be necklace that give a bonus to the physical resistance. Of the unique necklaces, the most suitable is necklace with gem of Spirit.

    Gems

    Recommendations for forging of gems:

    Staff: Cracked gem of soul and Chipped gem of soul.

    Hat: Green jade and Yellow jade.

    Gloves: Spirit gem.

    Armor: Glowing gem (cheap option), Cracked gem of colossus and Chipped gem of colossus (the best option).

    Boots: Spirit gem.

    Rings: Spirit gem and Glowing gem

    Necklace: Broken gem of soul and Spirit gem

    Skills description

    Herbalist

    Skill Prerequisite Description
    Type Target type Can be recovered Cooldown Requirements
    File:S0079.png
    Vigor
    X Passive X X X X

    Briefly: Increases character's HP and SP.

    Details ►

    Mechanics: Increases max SP by the formula: 20 * [skill level].
    Increases max HP by the formula: 30 * [skill level].

    Peculiarities:

    • Max Lv: 10.

    Chaos Mechanics:

    • Skill does not change.
    File:S0480.png
    Magic amplification
    File:S0079.png
    Vigor
    1 level
    Active Target, ally No 5 seconds X

    Briefly: Applies buffs that increase damage, attack speed, movement speed, and defense of the character.

    Details ►

    Mechanics: Increases character's attack damage by 10% + 1% * [skill level].
    Increases the character's defense by 10 + 4 * [skill level].
    Increases the character's movement speed and attack speed by 5% + 1% * [skill level].
    Buffs last 5 minutes at all levels.

    Peculiarities:

    • Max Lv: 10.
    • SP: 80.
    • Cast Range: 800.

    Chaos Mechanics:

    • Skill does not change.
    File:S0097.png
    Heal
    X Active Target, ally X Varies X

    Briefly: Restores the target's HP.

    Details ►

    Mechanics: The amount of health restored depends on the spirit of the caster and skill level.

    Peculiarities:

    • Max Lv: 10.
    • Cooldown: 7 - 0,3 * [skill level] seconds.
    • SP: 30 + 4 * [skill level].
    • Cast Range: 1000.

    Chaos Mechanics:

    • Skill does not change.
    File:S0098.png
    Recover
    File:S0097.png
    Heal
    1 Level
    Active Target, ally X 3 seconds X

    Briefly: Removes negative effects from the target.

    Details ►

    Mechanics: Most of the negative effects in the game are removed using Recover. But not all. Effects such as stun cannot be removed. Also, some of the skills of characters and monsters cannot be removed.

    Peculiarities:

    • Max Lv: 1.
    • SP: 20.
    • Cast Range: 1000.

    Chaos Mechanics:

    • Skill does not change.
    File:S0124.png
    Revival
    File:S0098.png
    Recover
    1 Level
    Active Dead character X Varies X

    Briefly: Revives a dead character.

    Details ►

    Mechanics: Revives a dead character. When revived, uses one Revival Clover. A character who has been revived must accept the revive or refuse it. Regardless of the choice, the skill will spend Revival Clover and go on cooldown. If the required item is not in the inventory, the skill will go on cooldown with no effect.

    Peculiarities:

    • Max Lv: 10.
    • Cooldown: 60 - 1,5 * [skill level] seconds.
    • SP: 50.
    • Cast Range: 800.

    Chaos Mechanics:

    • Skill stops working.
    File:S0099.png
    Spiritual Bolt
    X Active Target, enemy X 5 seconds Staff

    Briefly: Deals magic damage to the target.

    Details ►

    Mechanics: Damage depends on the skill level and the spirit of the caster.

    Peculiarities:

    • Max Lv: 10.
    • SP: 30 + 2 * [skill level].
    • Cast Range: 800.
    • One of the few skills in the game whose magic damage can be reduced by increasing the spirit of the target character. This only works in Chaos mechanics.

    Chaos Mechanics:

    • The attack of the staff starts to be taken into account in the calculation of damage against players. The spirit multiplier is changed. Cleric and Seal Master have different spirit multipliers.
    • The calculation of damage to players begins to take into account the physical resistance and amount of spirit of the character that is being damaged.
    File:S0008.png
    Magic Source
    File:S0099.png
    Spiritual Bolt
    Learned at the same time
    Active Area Yes 2 seconds Staff

    Briefly: Deals magic damage to all common monsters in the area of effect.

    Details ►

    Mechanics: The damage depends on the level of the Spiritual Bolt skill and the spirit of the caster.

    Peculiarities:

    • Max Lv: 1.
    • SP: 40.
    • Cast Range: 500.
    • Area of effect: 400.
    • The skill cannot be learned on its own, is learned at the same time as Spiritual Bolt and does not require free skill points.
    • The skill does not damage players, chests, and most bosses and mini-bosses.
    • The skill only deals 35% of its damage if the character's class is Herbalist.
    • Skill damage is calculated from the character's constitution, if the constitution is greater than the spirit.
    • If the character's class is Seal Master, then the actual level of the Spiritual Bolt skill is ignored and is always counted as level 10.

    Chaos Mechanics:

    • Skill does not change.

    Cleric

    Skill Prerequisite Description
    Type Target type Can be recovered Cooldown Requirements
    File:S0116.png
    True Sight
    File:S0099.png
    Spiritual Bolt
    2 level
    Active Area X 5 seconds X

    Briefly: Creates an area on the terrain, inside which invisible characters can be seen.

    Details ►

    Mechanics: Area duration is 90 + 9 * [skill level] seconds. Truesight's effect can be "beat" if your skill level is equal to or higher than the skill level of the person who left the previous effect. You can't "override" TrueSight if your skill isn't high enough. At equal skill levels, the effect of true sight, which was placed last in this area, will apply.

    Peculiarities:

    • Max LV: 10.
    • SP: 10 + 3 * [skill level].
    • Cast Range: 600.
    • Area of effect: 600 + 20 * [skill level].
    • There are items with a similar effect. Soul Detector works exactly the same, but has a lower duration and area of effect, and is easily "beat" by skills with a similar effect.

    Chaos Mechanics:

    • Skill does not change.
    File:S0102.png
    Tornado Swirl
    File:S0480.png
    Magic amplification
    10 level
    Active Target, ally No 5 seconds X

    Briefly: Applies a buff that increases the character's critical hit rate.

    Details ►

    Mechanics: Increases critical hit rate by the formula: 5 + 1 * [skill level]. Lasts 33 + 3 * [skill level] seconds.

    Peculiarities:

    • Max Lv: 10.
    • SP: 20.
    • Cast Range: 800.

    Chaos Mechanics:

    • Skill does not change.
    File:S0103.png
    Angelic Shield
    File:S0102.png
    Tornado Swirl
    1 level
    Active Target, ally No 5 seconds X

    Briefly: Applies a buff that increases the character's defense.

    Details ►

    Mechanics: Increases defense by the formula: 3% * [skill level]. Lasts 33 + 3 * [skill level] seconds.

    Peculiarities:

    • Max Lv: 10.
    • SP: 20.
    • Cast Range: 800.
    • A positive effect when calculating the bonus ignores other effects and potions.

    Chaos Mechanics:

    • Skill does not change.
    File:S0080.png
    Divine Grace
    File:S0079.png
    Vigor
    1 level
    Passive X X X X

    Briefly: Increases the character's max SP and its recovery rate.

    Details ►

    Mechanics: Increases max SP by: 10 * [skill level].
    Increases SP recovery by: 3 * [skill level].

    Peculiarities:

    • Max Lv: 10.

    Chaos Mechanics:

    • Skill does not change.
    File:S0106.png
    Energy Shield
    File:S0080.png
    Divine Grace
    10 level
    Active No target No 1 second X

    Briefly: Places a buff on the caster that protects the character. All damage taken deals damage to SP first and only then to HP.

    Details ►

    Mechanics: The amount of SP absorbed per unit of damage received is calculated by the formula: 0.5 + 0.25 * [skill level]. The effect can be disabled by using the skill again. When SP runs out, the shield disappears. The shield returns automatically when moving to another location, teleporting, when leaving the ship and when respawning after death.

    Peculiarities:

    • Max Lv: 10.
    • SP: 0.

    Chaos Mechanics:

    • The amount of SP absorbed per unit of damage received is calculated by the formula: 0.5 + 0.12 * [skill level].
    File:S527.png
    Condemnation
    File:S0106.png
    Energy Shield
    10 level
    Active Target, enemy No 35 seconds Staff

    Briefly: Stuns the target and prevents target from regenerating HP.

    Details ►

    Mechanics: Stuns for 1 second and applies a debuff that prevents the enemy from recovering HP. When trying to restore HP in any way, the character will receive the same amount of damage that he was supposed to restore, the damage can be lethal. The character's natural regeneration also starts to deal damage. The debuff lasts 1 + 0.5 * [skill level] seconds.

    Peculiarities:

    • Max Lv: 10.
    • SP: 200 + 10 * [skill level].
    • Cast Range: 800.
    • The stun effect will not work if the target is already stunned.

    Chaos Mechanics:

    • The stun effect prevents the target from regenerating HP and SP.
    File:S0458.png
    Great Heal
    X Active Target, ally X Varies Phoenix Rebirth

    Briefly: Fully restores the target's HP and SP. The skill is given after completing Phoenix Rebirth quest.

    Details ►

    Mechanics: Fully restores the target's HP and SP.

    Peculiarities:

    • Max Lv: 3.
    • You cannot level up a skill on your own.
    • Cooldown: 200 - 20 * [skill level] seconds.
    • SP: 150.
    • Cast Range: 1000.
    • The skill ignores the healing prevention from the Condemnation skill.
    • Monsters do not pay attention to the healing from this skill and do not switch the target of the attack.

    Chaos Mechanics:

    • Skill does not change.
    File:S0459.png
    Rebirth Mystic Power
    X Passive X X X Phoenix Rebirth

    Briefly: Increases damage, defense and physical resistance of the character. Also adds a chance to deal critical damage. The skill is given after completing Phoenix Rebirth quest.

    Details ►

    Mechanics: Damage, defense and physical resistance is increased by the formula: 1% + 3% * [skill level]. Adds 10 Critical Rate.

    Peculiarities:

    • Max Lv: 3.
    • You cannot level up a skill on your own.
    • When calculating, the effect ignores any effects and potions..

    Chaos Mechanics:

    • Skill does not change.
    File:S0255.png
    Crystalline Blessing
    X Active Target, party member No 3 seconds Icy Crystal

    Briefly: Freezes a party member, making him immune to attacks and skills.

    Details ►

    Mechanics: A frozen target cannot take any actions. Freezing duration is 15 seconds. When used, consumes Icy Crystal. If the icy crystal is not in your inventory, the skill will go on cooldown without having an effect. The skill can be learned by purchasing skill book in item mall.

    Peculiarities:

    • Max Lv: 1.
    • You cannot level up skill on your own.
    • SP: 0.
    • Cast Range: 600.
    • Monsters lose interest in the frozen target.
    • If an effect was applied to the target before freezing, it will continue to work.

    Chaos Mechanics:

    • The duration decreases to 10 seconds.



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