Seal Master

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    Phyllis and Ami can become Seal masters. New players are not recommended to create the Seal Master as the first character.

    Seal Master (SM) is one of the six main classes in game Tales of Pirates Online. Phyllis and Ami can become Seal masters. Seal Master deals mostly magic damage from skills at medium range. It can both strengthen, heal and revive allied characters and remove negative effects from them, as well as seal and weaken enemies. Due to its seals, it is indispensable on bosses, highly valued in guilds. Depending on the build and equipment, it can be a support/tank or a support/damager. New players are not recommended to create the Seal Master as the first character.

    Pros and cons of Seal Master

    Pros:

    + Has some of the best skills for weakening enemies and bosses, due to which it is indispensable on bosses and in pk, even with poor equip.

    + With increased survivability, it can act as a tank frontline initiator

    + One of the most unpopular classes, due to which equipment for a seal masters is usually quite cheap

    Cons:

    - With not the strongest equipment of the character, you have to sacrifice something: either damage or survivability.

    - Dependent on the guild.

    How to become Seal Master

    At level 10, the player needs to complete the 1st class promotion quest of Herbalist. The quest is taken from NPC Newbie Guide - Senna in Argent (2224,2786). Upon reaching level 40, player need to complete the 2nd class promotion quest, which is taken from the NPC High Priest - Gannon in Shaitan (2194,2731). The recommended places for leveling can be found on the page Character leveling. Seal Master is recommended to level up in a party with other characters.

    What stats and skills to learn and level up

    Main stats of seal master are constitution and spirit. Depending on the desired role of the character, player can choose different builds:

    • Pure con (support/buffer/sealer build): first of all, Constitution is increased to the maximum, then the Spirit. Such Seal Masters will have great survivability, but low damage.
    • Pure spr: first of all, Spirit is increased to the maximum, then Constitution. Such Seal Master will have high damage, but low survivability. This build requires the player to play very carefully.
    • Hybrid (main character build): Constitution and Spirit increases equally, 1:1. With good equipment, such Seal Master can become versatile, having both survivability and damage. The most "average" build.

    If you need to reset stat points, you can purchase stat reset potions in item mall for IMPs or for gold from NPC Baby in Argent (2202,2776).

    Recommended order of skill leveling

    There are many different builds, depending on the purposes for which Seal Master will be used. Each build is selected by the player individually. Below are just two of the most versatile.

    Seal Master as main character:

    • Heal - 1
    • Spiritual bolt (+ Magic Source) - 10
    • Vigor - 10
    • Recover - 1
    • Revival - 1
    • Seal of Elder - 10
    • Shadow Insignia - 10
    • Cursed Fire - 3
    • Abyss Mire - 1
    • True Sight - 1
    • Impure Armor - 10

    Seal Master as support/buffer/sealer:

    • Vigor - 1
    • Magic amplification - 10
    • Heal - 1
    • Recover - 1
    • Revival - 1
    • Spiritual bolt (+ Magic Source) - 3
    • Seal of Elder - 10
    • Shadow Insignia - 10
    • True Sight - 10

    If you need to reset your skills, you can purchase the Book for Regaining Ability in item mall for IMPs in section "Character".

    Equipment of Seal Master

    Main equipment

    Up to level 45, a seal master can use equipment from a newbie chest. After that, you should look for equipment at level 45+, which drops out of equipment summon scrolls. In equipment, you should pay attention to the presence of bonuses to Constitution and Spirit, in armor - defense. Universal equipment is from dusty chests (Lv 60) and Lv 55 unseals. More details can be found on the Equipment page. For Phyllis, Hat (+5 defense) can be bought from NPC Weird Hat Seller in Argent (2241,2771). Hats for Ami drop out of Equipment Summon Scrolls.

    Additional equipment

    • The most suitable fairy pet for seal master is 1st or 2nd gen pet with con or pet with spr.
    • The most suitable stats for hand pet are +3% HP or +3% spirit.
    • Any маунт.
    • Rings. Choosing from the regular rings, the most suitable for seal master will be rings that give a bonus to the defense. Of the unique rings, the most suitable are Rings with gem of Constitution/Spirit.
    • Necklaces. Choosing from the regular necklaces, the most suitable for seal master will be necklace that give a bonus to the physical resistance. Of the unique necklaces, the most suitable is necklace with gem of Constitution/Spirit.

    Gems

    Recommendations for forging of gems:

    Staff: Cracked gem of soul and Chipped gem of soul.

    Hat: Red jade and Yellow jade.

    Gloves: Spirit gem.

    Armor: Shining and Glowing gems (cheap option), Cracked gem of colossus and Chipped gem of colossus (the best option).

    Boots: Spirit gem.

    Rings: Spirit gem, Shining gem or Glowing gem, player's choice.

    Necklace: Broken gem of soul, Broken gem of colossus, Spirit gem, player's choice.

    Skills description

    Herbalist

    Skill Prerequisite Description
    Type Target type Can be recovered Cooldown Requirements
    File:S0079.png
    Vigor
    X Passive X X X X

    Briefly: Increases character's HP and SP.

    Details ►

    Mechanics: Increases max SP by the formula: 20 * [skill level].
    Increases max HP by the formula: 30 * [skill level].

    Peculiarities:

    • Max Lv: 10.

    Chaos Mechanics:

    • Skill does not change.
    File:S0480.png
    Magic amplification
    File:S0079.png
    Vigor
    1 level
    Active Target, ally No 5 seconds X

    Briefly: Applies buffs that increase damage, attack speed, movement speed, and defense of the character.

    Details ►

    Mechanics: Increases character's attack damage by 10% + 1% * [skill level].
    Increases the character's defense by 10 + 4 * [skill level].
    Increases the character's movement speed and attack speed by 5% + 1% * [skill level].
    Buffs last 5 minutes at all levels.

    Peculiarities:

    • Max Lv: 10.
    • SP: 80.
    • Cast Range: 800.

    Chaos Mechanics:

    • Skill does not change.
    File:S0097.png
    Heal
    X Active Target, ally X Varies X

    Briefly: Restores the target's HP.

    Details ►

    Mechanics: The amount of health restored depends on the spirit of the caster and skill level.

    Peculiarities:

    • Max Lv: 10.
    • Cooldown: 7 - 0,3 * [skill level] seconds.
    • Стоит маны: 30 + 4 * [skill level].
    • Cast Range: 1000.

    Chaos Mechanics:

    • Skill does not change.
    File:S0098.png
    Recover
    File:S0097.png
    Heal
    1 Level
    Active Target, ally X 3 seconds X

    Briefly: Removes negative effects from the target.

    Details ►

    Mechanics: Most of the negative effects in the game are removed using Recover. But not all. Effects such as stun cannot be removed. Also, some of the skills of characters and monsters cannot be removed.

    Peculiarities:

    • Max Lv: 1.
    • SP: 20.
    • Cast Range: 1000.

    Chaos Mechanics:

    • Skill does not change.
    File:S0124.png
    Revival
    File:S0098.png
    Recover
    1 Level
    Active Dead character X Varies X

    Briefly: Revives a dead character.

    Details ►

    Mechanics: Revives a dead character. When revived, uses one Revival Clover. A character who has been revived must accept the revive or refuse it. Regardless of the choice, the skill will spend Revival Clover and go on cooldown. If the required item is not in the inventory, the skill will go on cooldown with no effect.

    Peculiarities:

    • Max Lv: 10.
    • Cooldown: 60 - 1,5 * [skill level] seconds.
    • SP: 50.
    • Cast Range: 800.

    Chaos Mechanics:

    • Skill stops working.
    File:S0099.png
    Spiritual Bolt
    X Active Target, enemy X 5 seconds Staff

    Briefly: Deals magic damage to the target.

    Details ►

    Mechanics: Damage depends on the skill level and spirit of the caster.

    Peculiarities:

    • Max Lv: 10.
    • SP: 30 + 2 * [skill level].
    • Cast Range: 800.
    • One of the few skills in the game whose magic damage can be reduced by increasing the spirit of the target character. This only works in Chaos mechanics.

    Chaos Mechanics:

    • The attack of the staff starts to be taken into account in the calculation of damage against players. The spirit multiplier is changed. Cleric and Seal Master have different spirit multipliers.
    • The calculation of damage to players begins to take into account the physical resistance and amount of spirit of the character that is being damaged.
    File:S0008.png
    Magic Source
    File:S0099.png
    Spiritual Bolt
    Learned at the same time
    Active Area Yes 2 seconds Staff

    Briefly: Deals magic damage to all common monsters in the area of effect.

    Details ►

    Mechanics: The damage depends on the level of the Spiritual Bolt skill and the spirit of the caster.

    Peculiarities:

    • Max Lv: 1.
    • SP: 40.
    • Cast Range: 500.
    • Area of effect: 400.
    • The skill cannot be learned on its own, is learned at the same time as Spiritual Bolt and does not require free skill points.
    • The skill does not damage players, chests, and most bosses and mini-bosses.
    • The skill only deals 35% of its damage if the character's class is Herbalist.
    • Skill damage is calculated from the character's constitution, if the constitution is greater than the spirit.
    • If the character's class is Seal Master, then the actual level of the Spiritual Bolt skill is ignored and is always counted as level 10.

    Chaos Mechanics:

    • Skill does not change.

    Seal Master

    Skill Prerequisite Description
    Type Target type Can be recovered Cooldown Requirements
    File:S0116.png
    True Sight
    File:S0099.png
    Spiritual Bolt
    2 level
    Active Area X 5 seconds X

    Briefly: Creates an area on the terrain, inside which invisible characters can be seen.

    Details ►

    Mechanics: Area duration is 90 + 9 * [skill level] seconds. Truesight's effect can be "beat" if your skill level is equal to or higher than the skill level of the person who left the previous effect. You can't "override" TrueSight if your skill isn't high enough. At equal skill levels, the effect of true sight, which was placed last in this area, will apply.

    Peculiarities:

    • Max LV: 10.
    • SP: 10 + 3 * [skill level].
    • Cast Range: 600.
    • Area of effect: 600 + 20 * [skill level].
    • There are items with a similar effect. Soul Detector works exactly the same, but has a lower duration and area of effect, and is easily "beat" by skills with a similar effect.

    Chaos Mechanics:

    • Skill does not change.
    File:S0119.png
    Cursed Fire
    File:S0099.png
    Spiritual Bolt
    2 level
    Active Area Partially 30 seconds X

    Briefly: Creates an area in which a debuff is permanently applied that lowers the defense of enemy targets.

    Details ►

    Mechanics: While in the area of effect, the debuff will never expire before the area itself expires. After exiting the zone, the debuff lasts for 5+ [skill level] seconds. The negative effect can be removed by Recovery, but it is useless while the character is in the area of effect.
    Defense is reduced by the formula: 10% + 2% * [skill level].

    Peculiarities:

    • Max Lv: 10.
    • SP: 20.
    • Cast Range: 900.
    • Area of effect: 300.
    • Unlike most effects, this skill's negative bonus does not ignore other effects and potions.

    Chaos Mechanics:

    • Skill does not change.
    File:S0121.png
    Abyss Mire
    File:S0119.png
    Cursed Fire
    3 Level
    Active Area Partially 30 seconds Staff

    Briefly: Creates an area in which a permanent debuff is applied that reduces the movement speed of enemy targets.

    Details ►

    Mechanics: While in the area of effect, the debuff will never expire before the area itself expires. The debuff can be removed with Recovery, but doing so is useless while the character is in the area of effect.
    Movement speed is reduced by the formula: 20% + 1.5% * [skill level].

    Peculiarities:

    • Max Lv: 10.
    • SP: 50 + 5 * [skill level].
    • Cast Range: 600.
    • Area of effect: 500.
    • Unlike most effects, this skill's negative bonus does not ignore other effects and potions.

    Chaos Mechanics:

    • Skill does not change.
    File:S0104.png
    Seal of Elder
    File:S0099.png
    Spiritual Bolt
    3 level
    Active Target, enemy Yes 16 seconds X

    Briefly: Stuns the enemy, prevents him from using skills and increases damage taken.

    Details ►

    Mechanics: The stun time depends on the Seal Master's amount of Con; if Con is 200 or more, then the stun time is 4 seconds, otherwise 3 seconds. The duration of the negative effect is calculated using the formula: 3 + 0.5 * [skill level] + Math.floor([Con] / 100). The negative effect increases the target's damage taken by 20%. Damage increases after calculating resistances. That is, if you don’t have enough damage to break through the target’s resistance, then under the effect of the seal you won’t be able to do this either.

    Peculiarities:

    • Max Lv: 10.
    • SP: 30 + 2 * [skill level].
    • Cast Range: 800.
    • Skill disable effect will not be applied if the target already has Seal of the Elder effect or Enfeeble effect from sharpshooter.
    • The target will also not be able to use any consumable items produced with manufacturing.
    • The stun effect will not be applied if the target is already stunned.

    Chaos Mechanics:

    • The stun effect prevents the target from regenerating health and mana.
    File:S0105.png
    Shadow Insignia
    File:S0104.png
    Seal of Elder
    5 Level
    Active Target, enemy Yes 20 seconds X

    Briefly: Deal little damage and prevents the target from using melee attacks.

    Details ►

    Mechanics: Deals 100 * [Skill Level] / 5 damage. The debuff lasts for 3 + 0.5 * [skill level] + Math.floor([Con] / 100) seconds.

    Peculiarities:

    • Max Lv: 10.
    • SP: 30 + 3 * [skill level].
    • Cast Range: 800.
    • Skill effect cannot be applied if the target already has a similar effect.

    Chaos Mechanics:

    • Skill does not change.
    File:S0022.png
    Impure Armor
    X Passive X X X X

    Briefly: Increases character's defense and physical resistance.

    Details ►

    Mechanics: Increases defense flat value: 2 * [skill level]; and as a percentage: 1% * [skill level]. Increases physical resistance by Math.floor([skill level] / 3).

    Peculiarities:

    • Max Lv: 10.

    Chaos Mechanics:

    • Skill does not change.
    File:S0457.png
    Devil Curse
    X Active Area No 90 seconds Phoenix Rebirth • Staff

    Briefly: Curses all enemy targets in the area of effect. The skill is given after completing the Phoenix Rebirth quest.

    Details ►

    Mechanics: Applies a debuff that greatly slows all targets at the start of its effect. Then deals damage over time and permanently reduces defense for the duration of the effect, the longer the effect lasts, the more defense decreases.

    Peculiarities:

    • Max Lv: 3.
    • You can't level up a skill on your own.
    • SP: 155.
    • Cast Range: 800.
    • Area of effect: 450.
    • Unlike most effects, this skill's negative bonus does not ignore other effects and potions.

    Chaos Mechanics:

    • Skill does not change.
    File:S0459.png
    Rebirth Mystic Power
    X Passive X X X Phoenix Rebirth

    Briefly: Increases damage, defense and physical resistance of the character. Also adds a chance to deal critical damage. The skill is given after completing Phoenix Rebirth quest.

    Details ►

    Mechanics: Damage, defense and physical resistance is increased by the formula: 1% + 3% * [skill level]. Adds 10 Critical Rate.

    Peculiarities:

    • Max Lv: 3.
    • You cannot level up a skill on your own.
    • When calculating, the effect ignores any effects and potions..

    Chaos Mechanics:

    • Skill does not change.
    File:S0256.png
    Intense Magic
    X Active Target, yourself No 3 seconds Magical Clover

    Briefly: Gives the Seal Master a positive effect that increases her magical damage. Can only be used on yourself. Cannot be used on allies.

    Details ►

    Mechanics: Significantly increases the damage of magic skills. Lasts 900 seconds. Consumes Magical Clover when used. If the magic clover is not in the inventory, then the skill will go on cooldown without having an effect. The skill can be learned by purchasing skill book in item mall.

    Peculiarities:

    • Max Lv: 1.
    • You cannot level up the skill on your own.
    • SP: 0.
    • Cast Range: 600.

    Chaos Mechanics:

    • Skill does not change.



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