Sharpshooter

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    Lance and Phyllis can become Seal masters.

    Sharpshooter is one of the six main classes in game Tales of Pirates Online. Lance and Phyllis can become Seal masters. Shapshooter deals mainly physical damage from melee attacks and skills from distance. Depending on the equipment and build, SS can be either a damage dealer/carry or a support for his guild. Can carry both a gun and a bow.

    Pros and cons of sharpshooter

    Pros:

    + Longest attack range and fastest movement speed of any class.

    + With a bow sharpshooter can deal damage from a long distance, and with a gun it has very good control: it can seal the enemy, weakening him, due to which he is indispensable on bosses and in pk even with poor equipment.

    + Usually, equipment and gems for a Sharpshooter are not very expensive, and even with an average character and equip, SS becomes quite good at farming, leveling up and in pk.

    Cons:

    - The lowest increase in HP and defense among all classes.

    - Due to low survivability, it is often dependent on the guild.

    - To go from a support to a carry requires an average investment in equipment.

    How to become sharpshooter

    At level 10, the player needs to complete the 1st class promotion quest of Hunter. The quest is taken from NPC Newbie Guide - Senna in Argent (2224,2786). Upon reaching level 40, player need to complete the 2nd class promotion quest, which is taken from the NPC Icicle Swordsman - Ray in Icicle (1365,571). The recommended places for leveling can be found on the page Character leveling.

    What stats and skills to learn and level up

    Classic sharpshooter

    Main stat of sharpshooter that should be increased to maximum (100) first is accuracy. As the accuracy increases, sharpshooter's attack increases. Additional stats that should be increased after accuracy are agility or constitution. Agility is increasing attack speed and DPS that can be usefull both during pk or during farming and leveling. Constitution is slightly increasing survivability that can be usefull in pk. If you need to reset stat points, you can purchase stat reset potions in item mall for IMPs or for gold from NPC Baby in Argent (2202,2776). The order of skill learning is different, depending on what SS uses more often: a gun or a bow. At higher levels, skill points are enough to upgrade skills both for a gun and for a bow. Since after level 40, guns are much easier to get than bows, it is recommended that new players stick to leveling skills for guns in the first place.

    Order of leveling skills for guns (recommended for new players):

    • Range Mastery - 5
    • Dual Shot - 3
    • Frozen Arrow - 1
    • Windwalk - 5
    • Rousing - 10
    • Cripple - 10
    • Enfeeble - 10
    • Headshot - 1
    • Windwalk - 10
    • Range Mastery - 10
    • Firegun Mastery - 10

    Order of leveling skills for bows:

    • Range Mastery - 2
    • Dual Shot - 3
    • Frozen Arrow - 1
    • Dual Shot - 10
    • Range Mastery - 10
    • Meteor Shower - 1
    • Windwalk - 5
    • Rousing - 10
    • Windwalk - 10
    • Frozen Arrow - 10

    Pure con sharpshooter

    An alternative build is "pure con SS". Sharpshooter that primarily increases the constitution. Such shapshooter has a lot of HP and defense, but at the same time there is no damage to players or bosses, which is why pure con SS cannot level and farm on his own, as well as deal damage in pk. This is a very situational build, the main goals of which are support for guild: sealing bosses and enemy characters in pk. At the same time, con SS can independently level up and farm ordinary monsters, since the attack against ordinary monsters increases from the con (this is not displayed in the stats tab).

    Order of leveling skills:

    • Range Mastery - 5
    • Windwalk - 10
    • Cripple - 10
    • Enfeeble - 10
    • Headshot - 10
    • Magma Bullet - 10

    If you need to reset your skills, you can purchase the Book for Regaining Ability in item mall for IMPs in section "Character".

    Sharpshooter equipment

    Main equipment

    Up to level 45, a sharpshooter can use equipment from a newbie chest. After that, you should look for equipment at level 45+, which drops out of equipment summon scrolls. In equipment, you should pay attention to the presence of bonuses to accuracy and agility first and constitution second. Special attention should be paid to gloves: a good option would be gloves Lv 55+, giving from 9 accuracy and higher. Universal equipment is from dusty chests (Lv 60) and Lv 55 unseals. Lv 60 chests drop guns, but don't drop bows. Among Lv 55 unseals, there are both gun and a bow. More details can be found on the Equipment page. Hat (+5 defense) can be bought from NPC Weird Hat Seller in Argent (2241,2771).

    Additional equipment

    • The most suitable fairy pet for sharpshooter is 1st or 2nd gen pet with con. For pure con SS it will be pet with con.
    • The most suitable stat for hand pet is +3% physical attack. For con SS: +3% HP.
    • Any mount.
    • Rings. Choosing from the usual rings, the most suitable for sharpshooter will be those that give a bonus to critical hit rate. A good option would be the quest Ring of Fish Scale. Of the unique rings, the most suitable are Rings with gem of accuracy. For Con SS: Rings with gem of constitution.
    • Necklaces. Choosing from the regular necklaces, the most suitable for seal master will be necklace that give a bonus to the physical resistance. Of the unique necklaces, the most suitable is necklace with gem of accuracy. For Con SS: necklace with gem of constitution.

    Gems

    Recommendations for forging of gems:

    Gun / bow: Cracked gem of striking and Explosive gem.

    Hat: Red jade and Yellow jade.

    Gloves: Cracked gem of striking and Chipped gem of striking.

    Armor: Shining and Glowing gems (main option), Cracked gem of colossus and Chipped gem of colossus (alternative option).

    Boots: Cracked gem of the wind and Chipped gem of the wind.

    Rings: Fiery Gem and Shining Gem (option for DPS), Shining and Glowing gems (option for survivability).

    Necklace: Broken gem of striking and Broken gem of the wind (main option), gem of rage (cheaper option), Broken gem of colossus (alternative option for survivability).

    Skills description

    Hunter

    Skill Prerequisite Description
    Type Target type Can be recovered Cooldown Requirements
    File:S0075.png
    Windwalk
    X Passive X X X X

    Briefly: Increases character's movement speed.

    Details ►

    Mechanics: Increases movement speed by the formula: 2% * [skill level].

    Peculiarities:

    • Max Lv: 10.
    • When calculating the bonus, the effect ignores any effects and potions.

    Chaos Mechanics:

    • Skill does not change.
    File:S0223.png
    Rousing
    File:S0075.png
    Windwalk
    5 level
    Passive X X X X

    Briefly: Increases character's attack speed.

    Details ►

    Mechanics: Adds 1.5 * [skill level] attack speed.
    Adds 40 * [skill level] HP.

    Peculiarities:

    • Max Lv: 10.

    Chaos Mechanics:

    • Skill does not change.
    File:S0074.png
    Range Mastery
    X Passive X X X X

    Briefly: Increases damage and hit rate of the character.

    Details ►

    Mechanics: Adds 4 * [skill level] damage.
    Adds 1 * [skill level] hit rate.
    If there is more constitution than accuracy, then it additionally adds a hit rate according to the formula: [Native Con] * 1.5. *Native Con is the Con of the character himself, excluding effects, equipment, forgeded gems, etc.

    Peculiarities:

    • Max Lv: 10.

    Chaos Mechanics:

    • Adds 1 * [skill level] Critical Rate.
    File:S0112.png
    Meteor Shower
    File:S0074.png
    Range Mastery
    5 level
    Active Area X 25 seconds bow

    Briefly: Deals physical damage in an area based on the character's attack.

    Details ►

    Mechanics: The damage is equal to 20% * [skill level] of the character's attack damage.

    Peculiarities:

    • Max Lv: 10.
    • SP: 26 + 2 * [Skill Level].
    • Range: 800.
    • Area of effect: 400.

    Chaos Mechanics:

    • Skill does not change.
    File:S0090.png
    Dual Shot
    File:S0074.png
    Range Mastery
    2 level
    Active Target, enemy X 5 seconds bow

    Briefly: Deals physical damage to the target based on the character's attack.

    Details ►

    Mechanics: The damage is equal to 35% * [skill level] of the character's attack damage.

    Peculiarities:

    • Max Lv: 10.
    • SP: 20.
    • Range: 1000.

    Chaos Mechanics:

    • Skill does not change.
    File:S0093.png
    Frozen Arrow
    File:S0090.png
    Dual Shot
    3 level
    Active Target, enemy Yes Varies Bow

    Briefly: Deals physical damage to the target depending on the character's attack and slows it down.

    Details ►

    Mechanics: Damage is equal to 120% of the character's attack. Slows by 20% + 3% * [Skill Level].

    Peculiarities:

    • Max Lv: 10.
    • Cooldonw: 15 - 1 * [skill level] seconds.
    • SP: 15.
    • Range: 1000.
    • The effect can be removed not only by the corresponding ability, but also by using an item Tinder. The item will also make the character immune to slow effect from Frozen Arrow for the duration of the item's effect.

    Chaos Mechanics:

    • Skill does not change.

    Sharpshooter

    Skill Prerequisite Description
    Type Target type Can be recovered Cooldown Requirements
    File:S0094.png
    Cripple
    File:S0074.png
    Range Mastery
    5 level
    Active Target, enemy Yes Varies Gun

    Briefly: Deals physical damage, slows the target and reduces their dodge.

    Details ►

    Mechanics: Deals 100% + 5% * [Skill Level] damage. Slows the target by 50% + 2.5% * [skill level].
    Reduces the target's dodge by 20%.
    Lasts for 5 + 1 * [skill level] seconds.

    Peculiarities:

    • Max Lv: 10.
    • Cooldown duration: 8 - 0.2 * [skill level] seconds.
    • SP: 10 + 0,5 * [skill level].
    • Range: 1000.

    Chaos Mechanics:

    • Skill does not change.
    File:S0095.png
    Enfeeble
    File:S0094.png
    Cripple
    5 level
    Active Target, enemy Yes 15 seconds Gun

    Briefly: Deals minor magic damage, weakens the target's attack and prevents them from using skills.

    Details ►

    Mechanics: Reduces enemy's physical attack by 20%. Lasts 1 + 0.5 * [skill level] seconds.

    Peculiarities:

    • Max Lv: 10.
    • Sp: 25 + 1 * [skill level].
    • Range: 1000.
    • The effect will not be applied if the target has the effect of the Seal of Elder from Seal Master.
    • The target will also not be able to use any combat consumable items produced with manufacturing.

    Chaos Mechanics:

    • Skill does not change.
    File:S0096.png
    Headshot
    File:S0095.png
    Enfeeble
    3 level
    Active Target, enemy X 25 seconds Gun

    Briefly: Deals pure damage that cannot be mitigated in any way.

    Details ►

    Mechanics: Damage depends on the target's HP and skill level, but cannot exceed 3000.
    If a character has completed Rebirth quest, Constitution above 250 and Constitution greater than Accuracy, then there is a 10% chance to deal 4 times more damage.

    Peculiarities:

    • Max Lv: 10.
    • SP: 30 + 2 * [skill level].
    • Range: 1000.
    • Damage ignores Energy Shield of Cleric.
    • Damage formula: math.min(320 + 30 * [skill level] + [target's current HP] * (0.05 + 0.005 * [skill level]), 3000)

    Chaos Mechanics:

    • The skill does not change.
    File:S0078.png
    Firegun Mastery
    File:S0074.png
    Range Mastery
    10 level
    Passive X X X Gun

    Briefly: Increases attack damage while holding a gun.

    Details ►

    Mechanics: Adds a minimum damage of 6 * [skill level].
    Adds a maximum damage of 10 * [skill level].

    Peculiarities:

    • Max Lv: 10.

    Chaos Mechanics:

    • Skill does not change.
    File:S0113.png
    Magma Bullet
    File:S0078.png
    Firegun Mastery
    5 level
    Active Target, enemy No Varies Gun

    Briefly: Deals magic damage to the target and sets it on fire, dealing magic damage over time.

    Details ►

    Mechanics: The initial damage is equal to 100% of the character's attack. Ignite deals damage equal to 0.1% * [Skill Level] of the target's maximum health every second for 10 seconds. The ignite duration doubles if sharpshooter has more Constitution than Accuracy.

    Peculiarities:

    • Max Lv: 10.
    • Cooldown: 42 - 3 * [skill level] seconds.
    • SP: 20 + 2 * [skill level].
    • Range: 1000.
    • Fire damage does not affect monsters.

    Chaos Mechanics:

    • Skill does not change.
    File:S0456o.png
    Red wind
    X Passive X No X Phoenix Rebirth • Bow • Gun

    Briefly: Increases attack damage and attack speed. The skill is given after completing Phoenix Rebirth.

    Details ►

    Mechanics: When attacking, there is a 15% chance to gain a buff that increases damage by 50 + 50 * [skill level], attack speed by 10 + 5 * [skill level] and Critical Rate by 5 * [skill level]. The positive effect lasts for 10 seconds.

    Peculiarities:

    • Max Lv: 3.
    • You can't level up a skill on your own.
    • The effect of this skill ignores the maximum attack speed cap.
    • Character cannot benefit from this skill if character already have this effect applied.

    Chaos Mechanics:

    • Skill does not change.
    File:S0459.png
    Rebirth Mystic Power
    X Passive X X X Phoenix Rebirth

    Briefly: Increases damage, defense and physical resistance of the character. Also adds a chance to deal critical damage. The skill is given after completing Phoenix Rebirth quest.

    Details ►

    Mechanics: Damage, defense and physical resistance is increased by the formula: 1% + 3% * [skill level]. Adds 10 Critical Rate.

    Peculiarities:

    • Max Lv: 3.
    • You cannot level up a skill on your own.
    • When calculating, the effect ignores any effects and potions..

    Chaos Mechanics:

    • Skill does not change.
    File:s493sk.png
    Halo
    X Active Without target No 30 seconds Halo source

    Briefly: Places a protective Halo on the character, which reduces damage received while active.
    *At the moment, the skill is not available in the game.

    Details ►

    Mechanics: Defense Halo has 5 charges and works as long as there are charges. A charge is consumed every time a player receives damage that is above a certain threshold. The damage that the charge used will be reduced by 20%. When used, consumes Halo source. If the Halo source is not in the inventory, then the skill will go on cooldown without having an effect. The skill can be learned by purchasing skill book in item mall. The effect lasts for 15 minutes. The skill cannot be updated by repeated use while its effect is active. If you activate a skill while the previous effect has not disappeared, it will report failure and go on cooldown. The halo dissipates when the character dies.

    Peculiarities:

    • Max Lv: 1.
    • SP: 0.
    • Threshold Damage: 2000.
    • The threshold is calculated before applying the cutting from the Chaos mechanics, fairy protection, but after calculating the incoming damage (Defense, physical resistance, magical resistance, attack skill formula, etc.)
    • You cannot level up the skill on your own.

    Chaos Mechanics:

    • Skill does not change.



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